Rollo at Play Safe Amusements
ROLLO AT PLAY. STORY 1. ROLLO AT PLAY IN THE WOODS.--The Setting out. Bridge-Building. A Visitor. Difficulty. Hearts wrong. Hearts right again. STORY 2. THE STEEPLE-TRAP.--The Way to catch a Squirrel. The Way to lose a Squirrel. How to keep a Squirrel. Fires in the Woods. STORY 3. THE HALO ROUND THE MOON; OR LUCY'S VISIT.--A Round Rainbow. Who knows best, a Little Boy or his Father! Repentance. STORY 4. THE FRESHET.--Maria and the Caravan Small Craft. The Principles of Order. Clearing up. STORY 5. BLUEBERRYING.--Old Trumpeter. Deviation. Little Mosette. Going up. The Secret out. STORY 6. TROUBLE ON THE MOUNTAIN.--Boasting. Getting in Trouble. A Test of Penitence.
Vanlock, _and_ 4 Merchants, _of_ Bruges.
Higgen, }
Prigg, }_Three Knavish Beggars_.
Snapp, }
Ferret, }_Two Gentlemen disguised under those
Ginkes, } names of_ Gerrard's _party_.
Clown.
Boores.
Servants.
Guard.
_A_ Sailor.
_WOMEN_.
Jaculin, _Daughter to_ Gerrard, _beloved of_ Hubert.
Bertha _called_ Gertrude, _Daughter to the Duke of_ Brabant, _Mistress to_
Florez.
ROLLO AT PLAY. STORY 1. ROLLO AT PLAY IN THE WOODS.--The Setting out. Bridge-Building. A Visitor. Difficulty. Hearts wrong. Hearts right again. STORY 2. THE STEEPLE-TRAP.--The Way to catch a Squirrel. The Way to lose a Squirrel. How to keep a Squirrel. Fires in the Woods. STORY 3. THE HALO ROUND THE MOON; OR LUCY'S VISIT.--A Round Rainbow. Who knows best, a Little Boy or his Father! Repentance. STORY 4. THE FRESHET.--Maria and the Caravan Small Craft. The Principles of Order. Clearing up. STORY 5. BLUEBERRYING.--Old Trumpeter. Deviation. Little Mosette. Going up. The Secret out. STORY 6. TROUBLE ON THE MOUNTAIN.--Boasting. Getting in Trouble. A Test of Penitence.