Rollo at Play Safe Amusements
ROLLO AT PLAY. STORY 1. ROLLO AT PLAY IN THE WOODS.--The Setting out. Bridge-Building. A Visitor. Difficulty. Hearts wrong. Hearts right again. STORY 2. THE STEEPLE-TRAP.--The Way to catch a Squirrel. The Way to lose a Squirrel. How to keep a Squirrel. Fires in the Woods. STORY 3. THE HALO ROUND THE MOON; OR LUCY'S VISIT.--A Round Rainbow. Who knows best, a Little Boy or his Father! Repentance. STORY 4. THE FRESHET.--Maria and the Caravan Small Craft. The Principles of Order. Clearing up. STORY 5. BLUEBERRYING.--Old Trumpeter. Deviation. Little Mosette. Going up. The Secret out. STORY 6. TROUBLE ON THE MOUNTAIN.--Boasting. Getting in Trouble. A Test of Penitence.
"For common trowsers with pockets, twelve cents; and for finer ones,
fifteen and twenty cents. Vests about the same rates."
"Have you any shirts ready?"
"Yes, a plenty. Will you have em coarse or fine?"
"Fine, if you please."
"How many will you take?"
"Let me have three to begin with."
"Here, Michael," cried the man to the attendant who had been first
addressed by the stranger, "give this girl three fine shirts to
make." Then turning to her, he said: "They are cotton shirts, with
linen collars, bosoms, and wristbands. There must be two rows of
stitches down the bosoms, and one row upon the wristband. Collars
plain. And remember, they must be made very nice."
"Yes, sir," was the reply, made in a sad voice, as the young
creature turned from her employer and went up to the shop-attendant
to receive the three shirts.
"You've never worked for the clothing stores, I should think?"
ROLLO AT PLAY. STORY 1. ROLLO AT PLAY IN THE WOODS.--The Setting out. Bridge-Building. A Visitor. Difficulty. Hearts wrong. Hearts right again. STORY 2. THE STEEPLE-TRAP.--The Way to catch a Squirrel. The Way to lose a Squirrel. How to keep a Squirrel. Fires in the Woods. STORY 3. THE HALO ROUND THE MOON; OR LUCY'S VISIT.--A Round Rainbow. Who knows best, a Little Boy or his Father! Repentance. STORY 4. THE FRESHET.--Maria and the Caravan Small Craft. The Principles of Order. Clearing up. STORY 5. BLUEBERRYING.--Old Trumpeter. Deviation. Little Mosette. Going up. The Secret out. STORY 6. TROUBLE ON THE MOUNTAIN.--Boasting. Getting in Trouble. A Test of Penitence.